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View Profile R7dig7n

18 Movie Reviews

5 w/ Responses

So this is the guy I have to thank for the sprites_and_advice .fla I use.
While the animation is slow or not smooth at times, it really means little when I just really like the god hands and the ending.
I like that the music from MC3 is resused here to fit the contained adventure's vibe.
Weird and normal stuff in Nevada like this is what we must strive for in other animations.
Though, those fingers for snapping are not entirely accurate since the thumb should be in front of the middle finger, but that kind of stuff can be fixed in later animations.

Oh man that was great, because it all lead to starting something new.

GabrielBarsch responds:

Hank in the Hankverse

Excellent premise, though I wonder how in 2 months Creber's working relations for the agency changed from trusted slave to restrained valued lab experiment.
Was there no room for explanation for the guy's condition?
No negotiating or consideration?
There perhaps is an explanation for this. Or not because the guy was bad to begin with.

Potke responds:

For now I would like to avoid explaining too much, but I truly hope future releases will be able to answer your questions. Thank you for the comment!

Dman that was a nice extended birthday animation.
Call me if you want some other existential voicing.

The dead guy on the right is supposed to have yellow blood.
But everything looks cool and music is fitting.

BRUHMYNAMEISDYLAN responds:

OH F*CK!!!! WHY DIDN'T I REALIZE THAT?!?

I have a feeling we'll keep seeing this...Antiavo right?
The guy with the striped suit?
I like his sneakiness.

C'mon! Just sit on the flashbang before it blows!
Or kick it out!

zeonsniper responds:

they are too dump lol

It's alright.
The jumping backflip and catching a gun midair seems too flashy in the beginning, so I suggest "Siryn" checks rounds in the magazine or practices aiming to show she's prepared. The guy with a hammer didn't look like he was smashed hard into the ground that he died, which means his head should move faster to the ground or there are cracks where his head is. I dislike that the protagonist has disconnected feet from her body, but it's acceptable. I don't like that there is no resolution other than it ending when Siryn's shot dead by an enemy she could kill, but that's fine.
Slow motion is good. Movement and weapon recoil appear controlled, sometimes a little slow when it should be fast, but still good for the action. The big guy is eyecatching and presents a worthy challenge. Maybe you can include more bullet grazes or bullet avoiding that force "Siryn" to move. The amount of time words appear for people speaking is better used than most sequences I've seen, as the shortest sentences tend to be seen too long. If anyone else complains, the dialog used could be given an extra half second on screen.
I might get back to you on a formula for calculating this stuff.
I would suggest something about the sound effects being a little flat, but I think other people have a better grasp about that than I do, so listen for them.

PromPiRiYa responds:

I understand you, but I am not referring to Siryn's death, but I intend for Siryn to survive. I have disconnected my feet from the body because I want her to stand out. If the feet are connected to the body I think her height is as short as a man And then I put her feet in direction. I like this because I want it to be realistic, such as the head hit the ground and then fell asleep, the hammer hit the leg and then fell, then fell from a height.
Broken bones, like this. If anything, you can ask. I listen to you.

Joined on 6/24/20

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